Dwarnos

CITY: DWARNOS

ESTABLISHED: 4 months after Migration (6AR)

POPULATION:68k

TRADEMARK: Mountain City, ores, metalworking, resources common to the area

DESCRIPTION: 4 months into the Migration of Warrez the mountain city of Dwarnos pops up. An old joke goes a Viking tripped over what looked like a Dwarf’s nose and forever the name stuck for this rocky, crag like dwelling. The low lands and Raceen River spill into the area adjacent to the town, the river drains into the mountains and meets the water way close by the Jotun Pass.

During the age of night men of the mountain learned fighting techniques of passing adventures from Barrif and Port Shallodale and nomadic native vikings. Passed on to them was knowledge of dealing with undead and dragons long wiped out. This information was not readily available as in the two mentioned cities. Naturally the mountainous city had decent defenses, but lives were still lost to the undead forces before treaties could be made with dragons, they did not exist during the age of night. In time heroes emerged to meet the demand of the Undead.

Like the settlement to the north, Dwarnos was feeling the bite of the harsh life style of mountain terrain. After the age of night, and very dry seasons that followed. Dwarnos was on the brink of starvation like the city Elendale. Having not being saved by the grace of Locutus, Dwarnos would not still stand. Dwarves appeared from deep within the mountains, they befriended the desperate humans that remained in Dwarnos. Showing the humans the dwarven way of living, they were able to adapt to mountain dwelling with exceeding ease. Days, were washing away months of anguish in these poverty stricken locations. Dwarves and humans became very close and formed strong bonds that have carried them into modern times in the Dwarven capital of Warrez.

Current day. During the time of the banishing only 1-10% of the population that had remained loyal to their slumbering gods were giving the gift of dwarven heritage. Where ever appropriate.